Product Items

List of Product Items

  • Acronyms – Short forms are given, full forms are to be written. E.g. LOL – Laugh Out Loud
  • Alphabet Points – For each Alphabet from A to Z, player has to write a provide numbers from 1 to 26 to each alphabet randomly. Sheets are exchanged after players write the numbers. Host tells the message secret. Players write the secret message in space provided. Players check sheets and provides numbers for each alphabet based on what numbers has given by Player A. A total of number is done. Player with maximum (and minimum) total number wins. Other prizes could be included based on certain magic number. e.g. Player A has given 2 to A, 8 to B, 5 to C and so on. Player B checks Player A’s sheet. Secret Message is Magic. Player B writes 2 for A, 5 for C, and similarly for M, G, I based on what Player A has written for those alphabets. A total is done.
  • Bingo Cards – Bingo format Cards
  • Block Word Search – Like a word search game, names have to be found. In block word search, blocks are present like a Sudoku game. There could be 1 or more words in a block based on word chain search. All words have to be found and marked.
  • Brain Teaser – Puzzles and other brain tickling questions. Could be mathematics, logic, interpretation, riddles.
  • Calculate Items – Do a calculation based on value of an item. Do addition, subtraction and other mathematical operations. It could be based on some logic.
  • Calculate Tambola – Numbers have to be calculated (based on logic) and filled.
  • Choice Fill – Questions, clues are given along with list of all answers for questions. Choose answer for a question from the given list of answers.
  • Classic Tambola – Tickets are grouped as a set of 6 tickets where all numbers form 1-90 appear at least once across set of 6 tickets.
  • Clues and Answers – Based on given clues, answer has to be provided. Clue could be single or multiple.
  • Count Calcuation – Count calculation is slightly different from Count Items or Count game. In this not only counting of items is done but some calculation is required. There could be some different ways for this game. Multiple items can be placed in different zones, shapes. Calculation of items can be done based on following rule: Calculate Item 1 in Zone A + Zone B – Zone c. Another example could be Calculate Item 1 + Item 2 in Zone A – Zone B. Another type of game could be where Zones are overlapping. Here, union and intersection can be done. Like Count Item 1 in Zone A Union Zone B which means if Item is coming in overlapping area of Zone A and Zone B then it has to be counted 1 time only.
  • Count Items – Count number of different items given on card. It could be simple counting or based on criteria or count shown images. In simple counting players have to count number of occurrences of different items. In based on criteria host will ask how many blue colored items, how many items above blue line, how many in pink zone etc. In count shown images, many items are present randomly. Some items are shown for which counting has to be done by players. For each such item occurrence may be zero times or more. First player to correctly tell occurrence of all of these items win.
  • Count Word Chain Search – It is similar to word search but little bit more difficult and interesting. It is also similar to Word Chain Search with slight difference. There are different words in Word Chain Search but in Count Word Chain Search there is generally one word which has to be searched for all occurrences and counted. In word search, words are present as vertical, horizontal, diagonal. It could be in forward or reverse direction. There is one direction only. But in word chain search words are not present in one direction. Each alphabet/letter of word is present adjacent to previous alphabet/letter of word. Adjacent could be on top, left, bottom, right but not diagonal. e.g. Word is GAME. A chain is formed where first letter (G) is placed in a cell. Next alphabet (A) is placed on bottom of (G). Next alphabet (M) is adjacent right to (A) which is previous alphabet of word. (E) is placed below to previous alphabet (M).
  • Count Word Search – Like in word search different words have to be searched which could be horizontal, vertical, diagonal in straight as well as reverse direction. Here, same word (generally) has to be searched. Same word would be present multiple times. How many times that word is present has to be counted along with where it is present has to be marked. Generally there is only 1 word. But game could include more than 1 words to be searched.
  • Cross Jumble Match – List of items which such as names, answers, sentences (with or without images) are present on left. Answers to them are provided on right in jumbled/shuffled format. Players have to identify correct combination. People with correct combination wins. This could be time based game or first person to complete correctly wins. This game can be played by matching left to right or right to left.
  • Crossword Puzzle – Clues and hints are provided for answers that have to be written across and down. Separate clues for across and down are provided. Players have to identify related words that fits into puzzle. There could be more than one answer for a clue but the best fit in the puzzle have to be used.
  • Cryptogrpahy – Words or sentences or some messages are encoded. Encoded key may or may not be provided. Players have to decode words, sentences or messages correctly. Player who decodes correctly and is fastest is the winner. Multiple crypto encoding can be done. Like shifting one alphabet, reverse word, jumble. Games can be created based on single crypto or mix of multiple crypto.
  • Customised Tickets – Customisation and Personalisation to tickets are done.
  • Cut Out Props – Props are used in parties for selfies. Cut out props are in the shape of design.
  • Cut Out Speech Bubbles – Speech bubbles are text written on a background which is in a shape like cloud, star, circle, heart etc. These speech bubbles are cut out according to these shapes.
  • Designer Tambola – Different from Classic Tambola in many ways. These are generally colorful cards based on a theme. Instead of lines there is a concept of Groups. Numbers are provided in groups and a group name is given. To claim prizes player has to call out Group Name. Various Prizes/Dividends could be Individual Groups (like 3 lines), Full House, 1 number from each Group, Early 5, Combination of 2 groups. e.g. Take Couple Theme. 4 groups would be there with 4 numbers in each group. 4 Groups would be Sweet Couple, Naughty Couple, Romantic Couple, Hot Couple. There are 4 numbers each in each of the groups. Player has to say Sweet Couple to call out for a win when all numbers of group Sweet Couple have been striked out by the player. Combination of Group could be Sweet & Romantic Couple, Hot & Naughty Couple.
  • Digital Image Invite – Theme based invites to send on whatsapp
  • Fill Blanks – Sentences are given and blanks are given. Players have to fill blanks. This can be created for many themes. Blanks could be provided in between or at end of the sentence. Player to finish first with correct answers could be the winner or it could be based on time.
  • Fill Tambola – Numbers have to be filled by player on his/her card. Numbers could be filled randomly or based on logic or as per game requirement.
  • Flex Banner – Printed Flex Banners
  • Image Quiz – A quiz based on images. Image has to be identified based on given image, clue. e.g. guess actor based on image shown.
  • Instructions – Host reads instructions from the card provided. Participants/players/guests do as per the instructions read by host. There could be multiple types of games based on instructions. It could be sit stand game where people sit and stand as per the instructions. It could be passing the parcel in right left game. Many more variations could also be created.
  • Kukuba Cards – There are modified Tambola Tickets with twists making it different. Introduction of Joker, Double, Duplicate, Short and more.
  • Lanuk Cards – A number based game where connecting numbers have to be striked.
  • List Match Up – Host has to write List of items based on theme or as per playing sheet. Players also write list of items on their respective cards based on same requirement. Player whose list items matches most with the list of host wins. This could be played based on time i.e. 1 minute extra then the time taken by host.
  • Lucky Me – Scratch card or pull out strip or remove tape to check hidden message or code. Lucky one wins. It could be hidden message or secret code. In hidden messages, some messages would be sorry and some (generally 1) would be a lucky message. Person with lucky message winds. Same can be modified by replacing hidden messages with secret codes. Secret code list can be referred with host to check who is/are lucky. It could be played as punctuality game as well.
  • Mark Answer – A type of quiz, brain teaser. Mark answer as yes/no or right/wrong based on question, logic.
  • Match Me – Identical or Similar matching has to be done. There would be two sets. First set would be image or text having multiple images/text blocks as a board. Second set would be cutout of blocks of image/text. Blocks from second set has to be matched with first set and placed on first set. In case of same images, same image from set 2 has to be placed on set 1. In case of text, matching/related text block has to be placed on image on set 1.
  • Match Numbering – All Items are present 1 or more times. Generally 2 times each (may vary). A sequence number is given to every item present. Sequence numbers of matching items have to be written. Example: There are say 40 different items. Each item is present 2 times making it 80 items. These items are jumbled. Numbering of items is done from 1 to 80. Now, assume that item at Sequence Number 1 is matching with item at Sequence Number 23. So, answer would be 1,23.
  • Maze – A maze is given. Players have to find way from one side of the maze to other side. Person whose finds the maze path first is the winner.
  • Memory Recall – Recall the items/numbers/colours. A board/card having item names or images or numbers or colours is shown to players for a specified time generally 1 minute. Players can memorize the board layout and items/names/colours/images/numbers. After board is shown to players, host gives answer sheets to players. Players have to provide answers based on questions in answer sheet. Some questions are like what all items you can recall. It could be based on area, colour etc. For number/colour based player has to say all numbers/colour he/she remembers. Winner will be the person with most correct answers. Host can also organise this game by asking how many items based on a particular criteria. First player to give correct answer wins. This is generally theme based.
  • Message Cards – Message cards is an activity that can be used for different purposes. Guests can be asked to write messages as per theme. Some instructions according to theme. It could be well-wish messages. These cards could be collected by host. Collected cards could be read by host, by writer or some other guest. In case of birthday these could be messages/instructions which can be kept by host and given to intended person like birthday boy/girl one each on his/her next birthdays.
  • Mix Jumble Words – Other form Word Jumble. Words are jumbled and mixed. They are written in different font sizes but not in a linear word format. Letters of word are separated. 1 letter is written in centre, next on top, other one on left side and so on. Word has to be identified.
  • Mobile Type – Accurate and Quick Typing on mobile phone and sending it to a particular number using SMS, Messenger, Chat apps. An image or document is given where text, smileys, emojis are written. Same has to be typed in mobile app and send.
  • Multi Number Tambola – In classic Tambola, one number is called at a time. In multi tambola, multiple numbers are called at a time as a group. Group can have 2 or 3 numbers generally. Group is given a name like a word, song etc. That word, song is called along with the numbers in that group. This makes game moves faster. Multi prizes for a group may happen.
  • Multi Prize Tambola – Similar to designer tambola with some twists. Group names which remain same in designer tambola which acts as prize are random in this format. E.g. In designer tambola there are say 4 groups on each card having 4 numbers each. Group Names are A, B, C, D. In multi prize, there would be 4 Groups on a card but their name would be randomly taken from more than 4 names say 8 names A, B, C, D, E, F, G, H. Four group names will be taken A, C, H, F from these 8 names and assigned to group names on a card. In this some player will won prize for completing group A, some group B upto group G. So, it makes total prizes for groups equal to 8 instead of 4 in designer tambola. Another twist is in winning Full House. Say Card 1 has groups A, B, C, D. Card 2 has groups C, D, E, F, and Card 3 has groups E, F, G, H. Group C, D has been completed and won by Card 1. Group E, F has been completed and won by Card 3. But Card 2 has not won these groups yet but it has been announced that Groups C, D, E, F have been completed so Card 2 can announce a Magical House Win as group names mentioned on his/her card have been won.
  • Outburst – A master/category key word along with other words are present on a card. Teams are formed. Host or member of other team announces master keyword. The team has to identify all words on the card. These words are related to master keyword based on category of master keyword. These are theme based cards. Team players say words one by one. If word is present on card then host strikes the name on card. Winner is the team which identifies all the words in least time. Other criteria could be team with most success rate i.e. minimum words used to identify all names.
  • Pass the Parcel – Instructions are written on chits of paper. These chits can be placed in a bowl or pasted (with little glue) on parcel. Host hand over bowl/parcel to one of the guests at random. Guest picks up a slip and read it. She follows the instruction. Bowl/Parcel is passed onto someone. This next person picks a slip and do as per instruction. Same process is repeated till bowl is empty. Person who is pointed out at the end is winner.
  • Pin Me – A blindfold is done to the player. An image is pasted on a flat surface like table or on wall. Blindfolded person is taken near to the image. Player has to pin or mark on the image as per the game. Player with closest mark/pin to the desired point on image is winner.
  • Pingu Cards – Tambola based on Points and Numbers
  • Playing Cards Based – Games based on playing cards. To be played using playing cards.
  • Price is Right – Items are present on cards. Players have to the guess the price of item. Player with closest price wins. In case of tie lower price wins.
  • Price Tender – Also known as Lowest Unique Price Tender Game. Item(s) are present on card/real. Players have to write a price for that item as positive integer i.e. 1 or more than 1. Lowest price amount which is unique is the winner i.e. only one person has given that amount. In case there is no unique price amount then lowest price with 2 persons will be considered for a win and by lottery system 1 winner can be identified. Similarly in case no persons are found then take 3 persons and so on.
  • Printed Image Invite – Printed image invitation cards.
  • Quiz Ques Ans – Questions, hints, instructions are given and answers are to be written by players. There could be one word answers, sentences, fill in the blanks, multiple choice options, drawing instructions etc. These could be based on theme. These could be time based games or first finish basis. Mix of different types questions can be included in a quiz. Questions can carry different marks. Host checks the sheet. Player with maximum marks win.
  • Quiz Tambola – Classic housie has numbers present on it which has to be striked. Word tambola has Word, Item Name, Names, Songs, Movies which has to be striked. In above cases same number, word, name, song is announced and has to be striked. In quiz based, a question is put and answer has to be striked out. e.g. A song is called, movie name has to be guessed which is present on cards and striked. A movie dialog is called out, movie has to be identified and striked. In education housie, a general knowledge question is called, answer has to be striked.
  • Random Tambola Tickets – These are randomly generated tambola tickets. Tickets doesn’t depend on other tickets unlike in Classic Tambola Tickets where 6 tickets are grouped together.
  • Rectangle Props – Props are used in parties for selfies. These are in rectangle shapes with design on the sheet.
  • Rectangle Speech Bubbles – Speech bubbles are text written on a background which is in a shape like cloud, star, circle, heart etc. These speech bubbles are rectangle shaped with white space (or other colour) around the shape. Text is mostly within the shape area. Cut-out of shape is not done. It is in rectangle shape only. These are different from Props. Props are shapes or design like spectacles, moustache, crown. Speech bubbles are text on a simple design. e.g. Mera Birthday Kab Aayega written on a oval shape.
  • Sab Ki Soch – How common is your thought. A quick entertaining game with active participation of host and guests. Person with most common thought wins. A set of multiple choice questions are provided on a card with 4-5 answers. All answer options are correct. Cards are distributed to players. Player has to mark 1 option for each question. A time of 2 to 5 minutes is given for marking answers. Players write their names on cards. After time is over players give their cards to some other player for checking. After cards are exchanged they have to be checked by other players and marks are given. Host start from 1st question and asks who all have option A marked for Question 1 in the answer sheet they are checking. Host counts number of hands raised. This number is the marks given to these answer sheets for Question 1. This meant how much common thought was there as Option A for Question 1. Next, host asks which all answer sheet have option B marked for Question 1. Again number of hands raised are counted. Marks are given equal to number of raised hands. Similarly, other options are checked for Question 1. After Question 1 same steps are done for rest of the questions. After all questions are checked in this way, a total of marks is calculated for each answer sheet. Answer sheet with most marks win. This means that this person has most common thoughts.
  • Secret Word Search – Find given words list like Word Search game. From the remaining alphabet cells make a secret word/sentence. Generally for making secret word/sentence all alphabets should be use. But in some games it would be only some alphabets which are used making it more difficult.
  • Secret Word Search Strike – In a word search grid where single alphabet is present in each cell some given alphabets have to be striked out to reveal the phrase which could be a sentence or a word. Exact sentence with multiple words have to be formed the revealed phrase. e.g. After striking out all given alphabets B, C, M, N etc. from grid remaining alphabets are IAMGOOD. Sentence from this could be I Am Good.
  • Show Stuff – Host asks the players/guests about items. Host announces item name and guests tell if they have that item. This game can be played in different ways. A playing sheet having item names under points category are given to guests. Guests mark the items they have. Points are calculated and player with maximum points win. In another way of playing, host can also announce items randomly and in between can say count. Player with maximum points at that time wins. Another way of playing could be host announce an item name. First player to show that item is winner.
  • Story Tambola – A story is read out, players have to identify numbers, words from story and strike them on cards if they are present.
  • Strategy Games – Games based on strategy. Generally involves less players to play simultaneously. e.g. Tic Tac Toe, Dot Box
  • Sudoku – Popular sudoku game in different sizes. Theme based sudoku cards for party. Numbers, Letters and Images are present which have to be solved. Matrix could be smaller than 9×9 i.e. 6×6 for a quick game. First person to solve it correctly wins.
  • SWAT Identity – SWAT Identity Square Wheel Addition Triangle Identity 4 shapes..4 colours..4 designs..4 positions Unique combinations on every identity card.. Only 1 pair has same SWAT Identity Search for it in crowd.. An exciting game of ice breaker..chit chat filled with fun.
  • Taboo – A master keyword is given which has to be identified. Some restricted words are present on cards which cannot be used by the leader. Teams are formed. A member of team (leader) is given this card by host. Leader has to give hints to his team but he cannot use restricted words. These cards are theme based. Team which identifies master keyword in least time is the winner.
  • Tag Words – A tag card is pasted on player’s/guest’s back. A word is written on tag card. It could be played in different ways. In one of the games it could be person’s new name. All guests have to address this person with this new name. In another game each player has to guess her name by asking yes no questions to other guests. Tag names are generally based on theme. It is a very good activity for ice-breaker.
  • taG-yaB – A number based game. A fun and engaging games for players where they just don’t strike the numbers which are called but marks a boundary around it. tagyab – Tag and Go – You are Ban. Total 90 numbers are required for the game. 81 cells are present on a card with 9×9 grid. 76 cells are filled with numbers. 4 set of images are present on each with each set having 2 same images. Host calls out numbers randomly. If a number is present on players’ card then he has to mark a boundary on all 4 sides around that number on the dotted line already given. Concept of the game is to form a connected path between images by using marked lines. There are some green and red marked lines already present on card. Green lines are already connected and can be used in path. Red lines are banned and cannot be used in any path. Players have to connect same images, outer images to win.
  • Task Tambola – Completed a line, house, group and looking for a prize. Yes, that comes in easily for a classic tambola. But in task tambola, there is some twist. After claiming a win for line, house, group player has to do a task written on card or say the number written there. Host tells what the number is associated with and player has a choice to do one of the task from the one written on card or told by host.
  • Word Answers – Word or words are given and players have to provide answers for these word(s). Games can be based on theme. Some games could be providing names of animal kids based on animal, celebrity couple name, country capital names etc. Winners can be based on time or first one to complete correctly. It can be played as 2 minute game.
  • Word Chain Search – It is similar to word search but little bit more difficult and interesting. In word search, words are present as vertical, horizontal, diagonal. It could be in forward or reverse direction. There is one direction only. But in word chain search words are not present in one direction. Each alphabet/letter of word is present adjacent to previous alphabet/letter of word. Adjacent could be on top, left, bottom, right but not diagonal. e.g. Word is GAME. A chain is formed where first letter (G) is placed in a cell. Next alphabet (A) is placed on bottom of (G). Next alphabet (M) is adjacent right to (A) which is previous alphabet of word. (E) is placed below to previous alphabet (M).
  • Word Complete – This could be played in multiple ways. A word would be given and pair word or related word or related words have to be provided depending on game concept. e.g. Pair Words – Day & Night; Related words could be Synonyms
  • Word Digging – A sentence is given, word search has to be made from with in the sentence words and alphabets. Answer word could be last alphabets of a word in sentence + first few letters of next adjacent word in sentence. e.g. Find colour name from There demand. Answer Red. Re from There and D from Demand.
  • Word Fill – Word or Words are given with blanks in them. Blanks may be presented by space, dash -, underscore _ or hash #. There would be missing letters in the word represented by above symbols. Word has to be guessed/identified and completed. e.g. COUNTRY can be written as C–N-R- In this example letters O,U,T,Y is the answer.
  • Word Jumble – Jumbled up words are present on a card. Players have to unjumble the words. Words could be based on a theme. This could be a time based game where person who solves maximum words correctly in given time frame wins or based on first finish correctly.
  • Word Mining – Create small and big words from a word given on card. Points are given based on word length. Player with maximum points win. This game could be time based.
  • Word Search – Search for names in jumbled Grid. Names are present Horizontally, Vertically, Diagonally in forward and reverse order. Names are related to theme.
  • Word Sentence – Based on words sentence has to be created. Or Based on sentence word has to be identified. e.g. Say a Movie Dialog is given. Movie has to be identified from it. A word is given, a sentence has to be made.
  • Word Strike – A number based game similar to tambola housie. 26 numbers are present on card along with an alphabet. Each alphabet is present only once. Some words are given on right. These are theme based words. Host call numbers randomly. If a number is present on a player’s card then player strikes corresponding alphabet from the words provided on right. Prizes could be striking all alphabets of a word, all words, all vowels, all consonants etc.
  • Word Tambola – Classic housie has numbers present on it which has to be striked. Word tambola has Word, Item Name, Names, Songs, Movies, Images instead of numbers. Though on card a name or image could be present along with number but it has to be played by calling word, name, song, movie name, image name, by showing image. Players have to strike out word, name, song, movie, image on cards. Another variant could be quiz based. In normal housie a number is called and same number is striked on cards. In Quiz Housie a questions is put and answer has to be striked out. e.g. A song is called, movie name has to be guessed which is present on cards and striked. A movie dialog is called out, movie has to be identified and striked. In education housie, a general knowledge question is called, answer has to be striked. In case of image housie, an Image is shown, player has to strike image on cards.
  • Words Story – A playing sheet is handed over to players. Words or items are given on sheet. Players have to create and write a story based on these words and items. Winning criteria could be the first player to write a story using all the words and other could be for most hilarious story.